|My co-crewmember on the Valley Local, PieterR, before things started to devolve...|
It all started out typically & innocently enough. I did my usual ops session setup (a process I'm really trying to streamline) and invited a small group of my regular crew over to run the trains. One of the nice aspects of my railroad is that I can operate with as few as one or as many as 13 people, so I knew I'd get a session in no matter how many showed up. As it was, I only had to annul the Shore Line trains and the short local (PDX-1), opting to have 2 man crews on the Airline & Valley Locals and just TomD on the westbound Shore Line local (PDX-2).
So far so good. But then I did what turned out - perhaps - to be the equivalent of poking Fate in the eye . . . I decided all the trains would be steam powered(!)
Yup, three New England Rail Service New Haven Railroad K-class moguls - all brass - ran at the point of the three locals. I've run them all before and they run as beautifully as they look. Bur for some reason, about 30 minutes into the session, they all took turns shorting out the layout. ARGH!
Now, more reasonable folks would have taken that opportunity to remind themselves that this was supposed to be a shake down session - to see what inevitable glitches may have cropped up over the year-and-a-half of idleness - to create a punch list of items to address - to, even perhaps, actually address those items as they cropped up.
But no - not me. With every irritating, incessant beeping of every short circuit indicated, I just became more aggravated and determined to Keep Going At All Costs, trying to WILL the layout into behaving.
Yeah. That didn't work so well.
Thankfully, my crew is not only good humored and patient, but it turned out they had much more reasonable expectations of the session than I did. And, as a result of cooler heads prevailing, I got the punch list I'd sought by scheduling the session in the first place (and that I, apparently, subconsciously sought to avoid by plowing ahead):
- Reset and Reprogram the decoders in all the steam locomotives.
- All the shorting may have affected the electronics, so best to do a "clean reboot" to remove that variable. See the videos below for some of what I'm experiencing.
- Run all the steamers in the dark to check for any arching.
- While they've run fine in the past, brass steam locomotives are notorious for developing short circuits over time as paint wears and parts come into contact with each other.
- Run some metal wheelsets through all the turnouts/frogs.
- One of my COVID projects was to do a thorough cleaning of all the rails and apply graphite.
- Despite my efforts to apply it very sparingly (a little goes a very long way), I may have been a bit heavy handed in some places and any rough spots - typically at rail joints and frogs - may have knocked off more graphite causing more to be applied.
- Too much graphite may have caused some bridging of electrical gaps. But once it burns off, it's fine.
- Reintroduce just one steamer at a time at future ops sessions.
- In the meantime, I'll be running all-diesel sessions.
Looking forward to you building my Alco cabs.ReplyDelete
I'm trying to print my own on my resin printer. The finish is really smooth, but I'm still getting some warping.
Really looking forward to the build myself… And the DEY-3/S-1 is next so get those radiator shutters/louvers done! :-)Delete
Sorry to hear your session didn't go as good as you hoped. That seems to happen whenever I have guests over to watch my layout. Can't be helped.ReplyDelete